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Sandbox for Ethical Dilemmas

Project Scope

Platform: Responsive Web
Timeline: 2024-2025
Current Stage: Live Beta

Role & Team

Solo Project
Full Product Ownership

Technical Details

Item1: React Native/Typescript
Item2: Supabase
Item3: Vercel

Key Metrics

10,000+ Lines of Code
100+ Scenarios
4 Major Updates

The internet made advice abundant but lost what makes advice valuable: trust, context, and accountability.

These challenges lead to:

🤔

Crisis of Trust

Behind every username is an unknown voice offering life-changing advice with no credentials or track record.

📚

Missing Context

Real life is messy and nuanced - but online advice pretends everything is black and white.

🏝️

Zero Accountability

Advice floats in a vacuum - no one tracks if it helped or hurt, so the community never learns or improves.

The Opportunity

How do we transform internet advice from a random free-for-all into a structured learning system?

By building a platform where:

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Core Game Loop

The initial path a user takes when first starting out

Choose a Dilemma
Multiple pathways to choose initial entry point
Read or Listen
Read the dilemma and make a decision based on what you would do
Make Your Choice
Make your decision based on what you would do
Outcome
Collect XP and compare your response to the community

Home Screen Evolution

The home screen serves as users' daily entry point into ethical decision-making. Through countless iterations, I refined how scenarios are presented, focusing on reducing friction and increasing engagement while maintaining the delicate balance between gamification and meaningful reflection.

Initial Intent

Enhanced user experience with a clean, nuanced aesthetic - creating sophistication through subtle design elements

Results

'Coming Soon' indicators streamlined development focus while setting clear user expectations

V3 - HMW: Balance daily challenges with broader discovery? screenshot
Implementation

Optimized navigation for both web and mobile platforms, keeping focus on essential features

    Key Learnings

    Position testing revealed Daily Challenge performs best at top, while secondary features need clear visual differentiation

    Visible User Progress

    The visible user progress feature helps users monitor their progress on each scenario, ensuring they know where they stand and how close they are to completing the goal.

    Progress Bar

    Redesigned the XP visualization to show proportional progress toward next level, creating clearer achievement pathways

    Recent Gains Box

    Social comparison through ranking increases competitive engagement while validating effort

    V3 - HMW: Provide deeper insight into decision-making patterns? screenshot
    Self-Reference Effect

    Users are more likely to engage with, remember, and respond positively to content that relates to themselves personally.

      Scale

      Implemented 1-10 rating scales for each answer to create personalized thinking style analysis across multiple dimensions

      Beyond the Choice

      What happens after a decision is just as important as the choice itself. We iteratively refined these crucial screens to strike the perfect balance - delivering valuable insights and encouraging deeper ethical reflection without overwhelming users with information.

      Categorical Organization

      Added topic tags to create structure and enable personalized experiences

      Community Percentages

      Enhanced visibility of how others responded with clear percentage indicators

      V3 - HMW: Leverage community data to enhance decision-making? screenshot
      Influence System

      Introduced exchangeable points as tangible rewards for thoughtful contributions

        Multiple Perspectives

        Added the ability to see alternative approaches to the same dilemma, assigned per answer

        What's Next: Insights & Opportunities

        Reflecting on our journey and looking ahead to future challenges and possibilities.

        What I Learned

        1

        Structure Beats Chaos

        Building an XP system with AI felt like teaching math to a goldfish - every interaction needed clear rules and double validation to maintain integrity

        2

        Focus Beats Features

        Product development is like a RPG - side quests are tempting, but you'll never finish the main story if you chase every shiny new feature

        3

        Layers Drive Engagement

        Like a good game, meaningful engagement requires multiple reward systems - immediate feedback, mid-term goals, and long-term progression

        Got more churn than a butter factory?

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        Get in Touch

        Designed & Built by Drew Miller

        © 2025. Version 2.6.8